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ATHEMOS

ATHEMOS is an award-winning serious game that teaches organization, scheduling, and note taking skills for adolescents with ADHD created in collaboration between Ohio University's Game Research and Immersive Design (GRID) Lab and East Carolina University.

My Roles:

Unity developer, Artist

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2022 Serious Play Award (transparent).webp

Unity Development Work

Customization

Menu system allowing for the changing of the skin on the player's ship, which affects how it appears during space battles.

Elements:

  • Customization menu UI

  • Ship rotation in menu (player controlled)

  • Change ship skin in space battles

  • Save ship skin when game is closed

  • Show correct skin in the overworld

  • Change ship laser colors

  • Use teacher-assigned code to unlock rare skins

  • Automatically unlock some customization items based on gameplay merit

Save System and Analyics

A basic save system, as well as a system for exporting player performance for teachers to reference so they may monitor student progress.

Elements:

  • Exporting data to files outside the project

  • Saving puzzle progress

  • Saving unlocked customization items

  • Saving currently equipped customization items

  • Creating a CSV file containing basic gameplay statistics for all users

  • Allow for game completion and credits

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Bug Fixes

Putting out fires

As I joined the development team for Athemos when it was nearing completion, the majority of the work I did was fixing issues as they cropped up, exercising skills in:

  • Quality Assurance Testing

  • Code Reading

  • Communication with Clients

  • GitHub Troubleshooting

  • Paired Programming

  • Code Commenting and Documentation

  • Bug Hunting

  • Editing Existing Code Bases

Intelligence Puzzle System Bug Fixes

UI-based puzzle system which allows players to arrange pieces of information gathered during space battles to complete notes on 4 data categories.

When I changed from artist to developer on the ATHEMOS Team, the Intelligence Puzzle system was one that not only contained many game-breaking bugs but was also still undergoing various design changes from the client. We also no longer had access to its original creator, and it was almost entirely undocumented.

I made changes to this system by adding thorough comments as a means of pinning down how the code worked, explaining the understanding I had gained via commenting to my coworker, Beth Brennan, and finally working together to isolate issues or areas that needed changes in order to meet client requests.

Athemos Game Download

If you would like to try the game out yourself, click below to download it from the East Carolina University website.

Art Work

3D Texture Painting

Model by Chase Rogerson for the ATHEMOS Project

UI Design

Game created by the Athemos Team:

  • Sizzle Reel edited by Alex Houser

  • 3D art by Matthew Kugler, Shane Casserly, Alex Houser, Chase Rogerson, and Kayleigh Shaw

  • UI art by Chase Rogerson and Kayleigh Shaw

  • Development by Kayleigh Shaw, Andrew Johnson, Spencer Rosenburger, Dana Woltz, William Gray, Beth Brennen, and Austin Pace

  • Animation by Alex Houser

  • Produced by Mitchell Cook

  • Music by Brandon Schultz

  • Led by John Bowditch, Anthony Zoccola, and Brandon Schultz

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